I Developed Battlefield to Drive Players Around the World Crazy

Chapter 469: Subversive RTS



Chapter 469: Subversive RTS

In the entire "Warcraft", the single-player plot process is about 12 hours.

It's not very long, after all, whether it's VR or PC, it's always a game born out of the RTS core.

If the player is playing the simple mode and is unfamiliar with some branch elements in the game, this time can be further shortened.

Because of the live broadcast, it took two or three days to review all the content, and Ah Shu was also deeply touched.

The plot span of the game is quite large, humans, orcs, undead, night elves, four different races - each other.

Although it is not the open big map of the French Ring, it is not the kind of small garden of Black Soul and Blood Origin.

It is a very straight-forward threaded level design, but the unique art gallery completely makes players feel the huge epic plot.

Conspiracy, belief, friendship... and other elements can be said to be readily available.

Different seasons, different scenes, different enemies, the beginnings and turns of the plot, there are unexpected blackening, and there are various processes of gods unfolding.

Even the birth of the Lich King in the end made countless players drop their jaws.

Of course, there are also some controversial characters and plots.

For example, Gianna.

It wasn't because she wasn't on the side of Arthas back then.

But because Jaina, as a human, helped the orcs to kill most of his father Daelin's armed forces, and finally even caused his father to die at the hands of Rexxar.

Fully demonstrated a wave, what is called pit father, what is called beast life is expensive.

In addition, there is also the Alliance Grand Marshal Garithus, who asked Kael'thas and the blood elves to perform a mortal mission, and directly ordered the execution of all of them after learning that they had been helped by the Naga.

On the Internet, all players who have played "Warcraft" are almost without exception moved by its content.

An epic work that leads players to the continent of Kalimdor and witnesses one big event after another.

The invasion of the Burning Legion, the destruction of Dalaran, the birth of the Lich King...

All of which shocked and amazed the players.

Even many players who didn't want to buy the VR version originally saw the grand plot in the game through the PC version.

All immediately changed their minds and opted to buy a VR version.

It's not that the PC version is too bad. In fact, Chen Xu strengthens the game modeling and uses CG to make it.

The expressiveness of the PC version is absolutely top-notch.

But for all players, it would be a pity if such a grand and epic magical plot could not experience a more cutting-edge VR version.

After all, if the money is gone, you can make more money, but the shocking feeling of seeing the epic plot of "Warcraft" for the first time in a week will never be there again.

For most players, it's still very important to experience this kind of thing.

Don't players know that games like games are bought early and enjoyed early, and bought late to get discounts?

Of course, I know why so many players still choose the first game.

Isn't it just to experience the game first, and then communicate with each other about the game experience through social and other network channels?

This is also part of the game content.

When the game was just launched, you discussed with other players how shocking the VR version of "World of Warcraft" was, and you waited a year after the game was launched, and then waited until the game was discounted, and then entered the VR version and then felt how shocking it was, that would be the same. what?

To say something unpleasant, this is not as hot as eating shit.

In addition to the plot-oriented players, they are excited to discuss because of the grand world view of Warcraft.

Compared with the entire player group, the more niche RTS player enthusiasts are also caught in the excitement.

Unlike those story-oriented players, the experience of "Warcraft" is to choose the VR version, or the PC version of the single-player campaign to start with.

・・・ Ask for flowers ・・・

These RTS players are actually not very concerned about what story "Warcraft" tells, or how grand the background is.

What they care more about is actually the multiplayer battle gameplay of the game RTS.

I have to say that the RTS part of "Warcraft" really gave these players a huge surprise.

Compared with the previous RTS games, "Warcraft" is a groundbreaking or a little exaggerated in the RTS gameplay settings.

But the setting of heroes, population and damage attributes, it is not too much to say that it redefines the RTS gameplay.

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Just one attack type, in "Warcraft", it is divided into ordinary, piercing, hero, chaos, siege, magic, etc. At the same time, armor is also divided into light, medium, heavy, enhanced and hero and no armor.

Counting the characteristics of different races and the choice of heroes, it can be said that the depth of "Warcraft" is like the ocean, and it is simply bottomless!

For players, it can be said that "Warcraft" is too surprising and exciting for them.

But for some domestic and foreign game manufacturers specializing in RTS, it is simply a disaster.

What are you doing in Nebula Games to be a niche type of RTS!

The screen effects are crushed, and even the game content is crushed now.

How does this make them live?

Seeing the sharp drop in the number of players in their own RTS, these game makers are crying without tears.

Know that these are all income!

For these traditional RTS, the main income is not only the game itself, but also the DLC content that will be patched up later.

Now it's all about playing Warcraft.

Not to mention whether the patched DLC will be bought or not.

Even if the sequel is launched, unless a breakthrough is made in the gameplay, this picture performance is not at all played by "Warcraft" with one hand!


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